2.5D Mapping Module and 3D Cloth Simulation System

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Asynchronous Cloth Simulation

This paper presents a new method for cloth simulation, which uses asynchronous variants of both time integration and collision handling. Implicit integration methods like backward Euler and BDF-2 are very popular in computer graphics, since they allow for fast and stable animations. However, when combined with large time steps, their inherent numerical dissipation results in over-damped simulat...

متن کامل

Multi-Resolution Cloth Simulation

We propose a novel, multi-resolution method to efficiently perform large-scale cloth simulation. Our cloth simulation method is based on a triangle-based energy model constructed from a cloth mesh. We identify that solutions of the linear system of cloth simulation are smooth in certain regions of the cloth mesh and solve the linear system on those regions in a reduced solution space. Then we r...

متن کامل

Real-Time Cloth Simulation

The field of cloth-modeling has been widely investigated during the last decade. Many solutions have been proposed for the different aspects related to that field, ranging from fast cloth integration methods to complex collision handling. However, it is still challenging to perform simulations in real-time without compromise. In this thesis, we base our work on fast collision detection methods ...

متن کامل

Cloth Tearing Simulation

Among different physical simulation topics, cloth simulation is one of the most popular subjects in computer graphics. There are many different studies published on different aspects of cloth simulation, but there are not many studies focused on the tearing of cloth. Existing studies related to this topic have only dealt with some aspects of the problem [Metaaphanon et al. 2009] and have not pr...

متن کامل

Adaptive Cloth Simulation

Cloth has traditionally been simulated on a static mesh composed of a uniform grid of nodes. Since a coarse mesh cannot generally capture fine wrinkles, realistic cloth simulation relies on a fine grid of nodes that is expensive to simulate. However, fine wrinkles are often localized to relatively small portions of a mesh. We introduce an adaptive method that locally refines cloth where wrinkle...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: The KIPS Transactions:PartA

سال: 2006

ISSN: 1598-2831

DOI: 10.3745/kipsta.2006.13a.4.371